
r_multimon_border_fov_left and r_multimon_border_fov_right - Visual angle in degrees covered by the bezel (e.g.The visualization in modes 2 and 3 can be further controlled by following cvars: 3 - Uses leftmost three monitors from a four-monitor setup to show the same views as with 2 and the last monitor shows auxiliary view looking downwards at the dashboard and steering wheel.Each monitor has its own view, with the default FOV of 50 degrees horizontally. 2 - Three separate views for three monitors.This is similar to 0 however the UI covers only the area of the center monitor. on the center monitor in three-monitor setup). 1 - Single view covering entire area with the UI elements positioned in the center of the third monitor (e.g.The disadvantage is that because of the wide FOV (field of view), the image on the sides is significantly distorted. The display is represented as single ultra wide planar display with the UI (user interface) covering the entire area. 0 - Single view and UI covering entire area.Note that all built in-modes expect at least three monitors and will actually enabled only when the resolution has aspect ratio of at least 2.5:1.

Those modes are selected using r_multimon_mode cvar. The game supports several built-in modes.

For that reason it is recommended to set g_interior_camera_zero_pitch to 1 before launching the game to disable this feature without need to modify game data. While that works well for normal monitor, it looks wrong on side views of multi monitor setup. The default interior cameras look slightly downwards to make the truck dashboard more visible.
#Euro truck simulator 2 vr drivers#
When using the game set up with multiple separate views per the instructions below, the driver based bezel correction (the one that your display drivers may offer) should be disabled and the corresponding cvars (game config variables, see bellow) should be used instead to have the game handle the bezel gaps on its own. You need to be using either Nvidia Surround or AMD Eyefinity or equivalent depending on your graphics chipset type. Only multimon configurations which are presented to the game as a single big resolution virtual screen are supported. Don't expect to see a favourite local roundabout, slip-road, or speed camera in this highly-recommended HGV-driver RPG.This page provides information about built-in multi-monitor setup in 1.17+ version of the game. Cities are often depicted with the shortest of visual shorthand – a few warehouses, the odd landmark if you're lucky. No one seems to have told SCS's countryside crafters that rural Britain features long green things called hedges.

The further you get from central Europe the less convincing the landscapes become. The only time when the game itself loses concentration is when attempting to evoke certain regions and sounds. Tiredness can't kill in ETS2, but it can leave you jack-knifed in a ditch, feeling awful with a substantial repair bill to pay. One minute you're cruising along contemplating the sunset over the central reservation, the next you're on a rain-lashed country road at night, waiting for the right moment to pass a painfully slow pantechnicon. Periods of smooth, almost soporific motorway motoring nestle between passages of edgier wheelwork. The fact that it isn't is largely down to good-if-not-quite-OMSI-standard physics, and varied road layouts and scenery. Spending 90 minutes ferrying a tank of propane from Sheffield to Prague could (should?) be tedious. this is Eddie Stobart: The Game in all but name. Contract perusing, truck pimping, skill upgrading, driver hiring. Slowly (or rapidly if you go to a bank) you amass the funds to buy your first rig and rent your first yard. You start as a low-skilled, truckless lorry jockey, forced to take work from established haulage companies.
